The improvements and lack of intriguing titles just aren’t worth $500
Naughty Dog’s sequel to 2013’s “The Last of Us” rises above controversy and represents a major step forward for video game storytelling
Ellie's journey is as compelling as it is brutal (Picture Courtesy of Naughty Dog)
If you have Twitter, you've undoubtedly seen Fortnite pictures, videos and references in your feed. The video game came out in July and gained popularity about two months ago, and now many teens spend an increasing amount of time playing either on their phone, computer or TV. While some people resent the amount of time their significant others are on the app, others have hopped on the bandwagon with their partners. In some cases, Fortnite even strengthens the relationships.
Sony has come in second in announcing their new console (after Nintendo announced theirs last year), which will be released this holiday season, but how they will compete remains to be seen.
"Wreck-it Ralph" has a refreshingly unique story line that takes video games to a whole new level.
Gaming has been, for its brief lifespan, a fringe activity for which most people have no use except to blow off steam after a long day. But for some, it is a job.
Link began his quests at Death Mountain in 1986 when he first rescued Princess Zelda from Ganon, the Prince of Darkness, and saved the Kingdom with a Silver Arrow, but most video-gaming Blazers began their quests in a basement with a GameCube ten years ago. It's more or less the same story for junior Fen Kemp and senior Jack Vaughan as they discuss their experiences playing "The Legend of Zelda" over lunch.
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